Virtual Reality for Artists - The CreativeMindClass Blog
Virtual Reality Artist Collin Leix, talks about her creative evolution. Beginning with oil-based paintings She is currently exploring the potential of VR art.
"Before I became an artist working in VR, I began as an oil painter, focusing on portraits. Over the years this evolved as I became more intrigued by the thoughts behind making.
The growth of an artist, beginning with music, and progressing to classic art, and finally the development of Metaverse.
I'm a violinist and became attracted to musical score illustrations; different ways to interpret illustrations as musical directions. Additionally, I realized that I suffer from synaesthesia - a neurological condition which causes a blend of different senses, including my case, numbers as well as colours. The condition also led me to experiment with the way I created images."

"In 2009, I began a Master's course in Fine Arts at the University of Michigan, where students were encouraged to play in a myriad of ways. The first was painting, and completed an essay that was an enormous ceiling installation, with animations projected onto the. The first animations I created were basic stop-motion drawings using paint and paper. They used the natural landscape as the subject. It was so challenging as an artistic medium that I knew I'd like to investigate it further.
After the conclusion of my master's thesis at the close of 2012, I decided to enroll in a nearby community college in order to master After Effects and other programs as gained a wealth of knowledge on my own. I started exploring art applications, Cinema4D, and have played with cel as well, but am concentrating on After Effects. I made direct-to-client animations for several years, and made sure to always do my own creative explorations in animation. I then uploaded them on the internet.
"I suffered from major health issues and was going through depression. I would often lay on my bed, in the company of my dog. It was the thought I had. I set myself the task of creating every week something, regardless of whether or not it was much to meet my expectations of where I was really.

In 2018 , I got hired as an Animation Studio Gunner in Detroit I have been there since!"
How would you describe the style you use in your work?
"Realism is always in my heart , even from the beginning of my career. My style includes a touch of surrealism, as well as humorous, and that's why I'm always looking at the way colors communicate mood.
My style has definitely evolved during the period since I joined my Gunner team. Gunner. The Gunner team is often working as a team to showcase different styles. This means that I am able to try out' styles that don't necessarily reflect my style. A few ways to use brushes, lines or even reducing elements of design are some examples of the things I've attempted and continued to do afterward. As an example of this, my work "Crocus" can be described as a mix of painting textures over 3D models, by using realistic forms and simpler ones, using VR modeling as well as the traditional Photoshop sketching."
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"One reason why I enjoy creating in the studio because the boundaries that define me along with my style are blurred. Take the video called "Interruption" for instance. I was asked to produce an Instagram video for Gunner as I was beginning to develop. I came up with the idea of using surrealism in order to show the feeling of being totally immersed in the music and what you may observe through the eyes of your brain as well as the feeling of being interrupted.
Although I was the one that animated the character and the bulk of the design, my amazing co-worker Ian Sigmon pushed me a ton in the design for the character. I would not have gotten to these crazy-long arms and slim body shapes by myself. We concluded that women's bodies may disintegrate back into their forms when she starts playing again."

"I remember losing a competition in my high school because my paintings were not all cohesive, or all the same style. I thought that it was my fate but it turned out prove to be a blessing given my current work."
What's the trick to draw your art?
"For me, it's always must boil down to gut feelings. There's always some nugget of interest at the start of every new work. Sometimes it's just a colour combination I'd like investigate, but sometimes it begins by making a gesture or an inscription, or an encapsulated story.
One thing that makes my art distinctive is that I am constantly exploring new mediums. At the moment, I'm obsessed with drawing and painting with Virtual Reality. We're also working on an animated short at Gunner that will cover the whole gamut of painterly cell in Photoshop and 3D rendering, to creating sculpts by using VR prior to displaying artworks onto the model. We've added a scene of the film which is titled Sync for a sneak preview. The film is the debut of Gunner with a director who is a woman, and it's about three people who are in an airplane as well as an unplanned event that occurs to them on the flight.

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What advice would you give to someone new to the art of VR?
"When looking at any technology that I'm fascinated by, I've always a visual or narrative of the changes I would like to achieve prior to adopting it. That's a tip that I'd offer to people seeking to expand their capabilities - create the style frame, or come up with some idea for a sketch or story that you'd like to share prior to folding in the new technology. It's crucial to set an objective that you are able to explain a reason for. In other words, you're doing nothing but cruising through tutorials and attempting to imitate other people's style and their stories.
The work was designed to promote an event entitled Blend at Gunner during the year 2019 where I designed a variety of naturally occurring objects within Virtual Reality. I've played around with the sculpting process at times, however, after I knew the "why", my creative thinking and capabilities increased exponentially. This video is a tour of my landscapes that I created."
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"I'm quite active on Instagram and I've created the steps to create your own illustrations using 3D space, with Tilt Brush. There is no requirement to already be a VR artist, but it is necessary to have an VR headset take the course, and I will guide people through the process and then show them how to do it. It was a lot of passion that I gave into this!"

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