Pretty 3D art from the CreativeMindClass Blog
Creator's StoryHow the creative mind is working. By makers of CreativeMindClass -- #1 Platform for creating and selling online Courses.
In this video interview, animator Eva Munich shares her journey to re-orienting her creative route and discovering her own way of working as an 3D character creator. She describes her move to London and her experiences at the Pictoplasma conference, and how she landed a representation as a director with Greenhouse Animation. She also delves into the details of her X-Files project that she developed for Lemonade Insurance, and explains the process of animation as well as how she worked with sound designer Phil Brookes.
Eva provides tips for visual artists who are looking to switch careers, like selecting the method that best fits their needs, accepting their distinctiveness and not taking their "weirdness" seriously.
about pursuing opportunities and changing your the direction of your career
Before moving to London in the year 2017 I was in a tiny town in Germany and worked for a while as an After Effects animator. It wasn't a lot of creative opportunities and my abilities slowed down quickly and I became extremely annoyed.
Making the move from London and getting to know all the lovely animation people here gave me a huge push. I felt like "Damn I'm with the cool kids . I've better crank up my stuff."
Following my visit to the 2019 Pictoplasma event, I made the decision to enter the universe of interesting character creators. It became clear very quickly that my characters work most effectively when they're in 3D - something that I'm learning by doing, which is hard but also very enjoyable!
My work caught the eye of Greenhouse Animation, and now I'm represented as a director by them.
The X-Files project and the secret of disappearing socks
One of the initial client projects I did in my newly found style was my Covered by Lemonade clip.
? Play with sound Your browser does not support the video tag.
Lemonade Insurance approached me to design a piece for their continuous Instagram artist collaboration. Since the company is a content insurer and the concept of adorable household items in trouble immediately came to mind. This is how the X-Files concept came to fruition.
I spent the last winter lockdown watching all the x-files. Therefore, the idea of an alien abduction of the classic kind seemed intuitive. But all the characters had to be in the same spot to be in the same spot to close the animation loop to ensure that none be actually abducted. This was when I came up with an idea of having the washing machine explode and the single pink sock flying towards the UFO.
When I was creating an UFO and giving it a few legs, I realized how everything could be put in place. The UFO is missing its sock and is retrieving it!
For me developing a fun story works best by combining diverse things that may seem incompatible initially. In order to make something surprising happen and to give inanimate objects personality through sticking humorous faces on them is the most fun to me!
The animation workflow
My work process starts by drawing sketches of my characters and the creation of a storyboard. I turned the animatic to Lemonade to convey the concept as well as the time. Then, I get to Cinema 4D and model all my characters. Also, this is where I test out the materials I use and create style frames.
When the animation created is completed in Cinema 4D is done, I move to After Effects for compositing and finishing touches. The pink light beam, as an example, can be done by using After Effects.
Your browser does not support the video tag.
Concerning the sound effects, and how to work with Phill Brookes
This was the first time I did with a sound engineer, Philip Brookes, and he really rocked it! His work lifts the whole footage up to a new level and connects everything perfectly! This was an incredible task to complete, and I hope to create more of this one!
We've had a conversation with Phil about his process for producing sounds to be used in his X-Files project. Read the interview with Phil Brookes.
In the present I'm working on learning methods for character rigging, and creating gorgeous textures using Cinema 4D and Redshift. I'm experimenting with the combination of 2D animation with 3D, and I'm looking forward to seeing where my character design journey takes me next!
Artists can get tips on how to change the direction of their careers
I have some suggestions to anyone who wants to alter directions:
- Discover which method suits your ideas best and learn about it! Motion design can feel like you're required to learn all there is. However, that's not the case.
- Take your weirdness seriously and do not minimize your weirdness. Your weirdness is unique. Your artistic voice is unique.
- Accept your thoughts. Whatever it is that's happening in your mind accept it, and then make the most of it!
Animator + Illustrator
Eva Munnich
Eva Munnich, an animator and illustrator who is based in London. As a visual artist, she designs cute characters in 2D/3D. The film school she attended was an the art academy in Germany as well as worked on various animation projects. In the wake of a inability to find a new challenge, Eva actively sought new ways to stretch her wings. A few years ago, she travelled to London to learn about its growing and vibrant art scene and she decided to venture into character and illustration.
Visit Instagram to find additional 3D animations of characters and keep track of Eva's upcoming project. Explore a wider collection of her works on her website.
This post was first seen on here