Eva Munnich: 3D artist - The CreativeMindClass Blog
Eva Munnich, an animator as well as illustrator who is based in London. As a visual artist, she draws cute, 2D/3D-animated characters. She was a film student at the art academy in Germany and worked on many different animation-related projects. When she realized that there was a inability to find a new challenge, Eva actively sought new opportunities to expand her wings. A few years ago, she came to London to discover its striving and vibrant art scene and she decided to venture into illustration and character design.
Here you will find out the way Eva transformed her artistic path and find out the details about the unique X-Files animation she worked on along with Phil Brookes.
Looking for challenges, and creating a directions for your career.
Prior to my move to London in the year 2017 I was in a small town in Germany and worked in the field of After Effects animator. While there weren't many challenges to my creativity and my abilities slowed down quickly and I became extremely annoyed.
Moving to London and getting acquainted with the wonderful animation folks here gave me a huge push. I was thinking: "Damn, I'm running alongside the cool kids - better crank up my skills. "

After attending the 2019 Pictoplasma conference, I decided to join the universe of odd character creators. It became clear very quickly that my characters work best in 3D and I'm still learning, that's hard, but highly satisfying!
My work caught the eye to Greenhouse Animation, and I'm now represented as director for them.

Concerning the X-Files project and the secret of disappearing socks
One of the initial client projects I did using my new style is my Covered by Lemonade clip.
You can play with sound Your browser doesn't support the video tag.
Lemonade Insurance approached me to create a work to promote the ongoing Instagram art collaboration. Since the company is an insurer of content, the idea of cute household objects in danger immediately came to mind. This is how the X-Files project came to life.
The last winter, I was on lockdown watching all the x-files, so involving an alien abduction of the classic kind seemed intuitive. The problem was that all characters had to be at the same place, in the end, in order to stop the animation loop so none of them could be actually abducted. This was when I came up with thought of making the washing machine explode as well as the single pink sock fly up to the UFO.
While creating the UFO while giving the UFO little legs, I realised how everything could fall into place. The UFO has lost its socks and is retrieving it!
For me developing a fun story works best by combining various things that appear unrelated at first. Making something unplanned occur and give unanimate objects personality through sticking humorous faces on them is the most fun for me!

Concerning the workflow for animation
My process always begins by drawing sketches of my characters as well as an outline of the story. I turned an animation of Lemonade to communicate the idea as well as the time. Then, I get to Cinema 4D and model all my characters. This is also where I test out materials and make style frames.
When the animation created in Cinema 4D is done, I then switch to After Effects to do final touches and compositing. For the pink light beam for example, is done by using After Effects.
Your browser does not support the video tag.
About the sound effects and working with Phill Brookes
It was the first job I had with a sound designer, Phil Brookes and he truly took it to the next level! His work lifts the whole footage up to a new level and connects everything perfectly! This was a fantastic undertaking to create and I'm hoping to create more of this one!
We've talked to Phil about his process for producing sounds for his X-Files project. Listen to the conversation by Phil Brookes.
Right now I'm learning more methods for character rigging and how to make beautiful textures with Cinema 4D and Redshift. I experiment with combining 2D animation and 3D and I'm looking forward to seeing what direction my journey into character design will take me in the future!

Ideas for visual artists on how to change your career path
Some tips I can give anyone who wants to alter directions:
- Choose the method that fits your thoughts best, and then learn about it! Motion design can feel like you need to know everything in every program there is. But that's simply not possible.
- You should take your strangeness seriously and do not minimize the significance of it. Your weirdness is unique. Your artistic voice is unique.
- Take your time and embrace your ideas. Whatever is happening in your mind, embrace it and make your own!
We're delighted by Eva's artistic work, the path she's stepping, and her transformation. We at CreativeMindClass we are convinced that creative people are able to make paths that resemble Play-Doh and make them look stunning. We're excited to see ambitious ideas and courageous people succeed. Thanks for sharing your story Eva!
Visit Instagram to see additional 3D animations of characters and follow her future projects. There is a greater collection of her works on her site.

Did you like the interview? Do share it! Subscribe to CreativeMindClass on Instagram where we celebrate the creative spirit and highlight artists.
This post was first seen on here