Augmented Reality for Education
Students in the past could only get information about the human skeleton in photographs, videos or anatomical models. Nowadays, you can show the students a 3D hyper-realist representation of the human skeleton in the classroom. This is just one of the many ways augmented reality has altered the ways we instruct and learn.
Let's explore the Augmented Reality and Education as well as explore various ways to apply it in practical situations. We'll cover:
- What is Augmented Reality in education?
- What are the advantages to using augmented reality for education?
- Applications of augmented reality in education
- Augmented Reality Vs. virtual real
- Practical tips about how you can incorporate Augmented Reality into your class
- Augmented reality doesn't substitute for fundamental learning experiences
- FAQs
What exactly is Augmented Reality in education?
Augmented real-time in the classroom (AR) involves bringing digital technology to a physical space to aid students comprehend real-world concepts. It doesn't replace reality; it instead helps students and instructors visualize otherwise abstract and obscure ideas.
Imagine that you're teaching students on the solar system. Instead of simply discussing what's happening in the solar system you choose to introduce the Holographic projector. It will demonstrate the sun and the planets that orbit within it, in 3D right at the center of the classroom. You can make the planets larger or smaller, move the earth around it, or Zoom in for more the details.
It allows students to perceive the dimensions and arrangements that the solar system is made up of in a way that is far more engaging and exciting as opposed to traditional diagrams or drawings. Instead of simply reading books, or looking through images or videos, they can engage with the solar system in real time and see exactly how it all connects.
What are the advantages of using augmented reality for education?
Let's look at the reasons why it's worth adding AR within your school setting.
It increases accessibility in the classroom.
Discover more about solar systems in our classes, for instance. Learn how to use AR to teach different styles of learning.
- Visual learners are able to use AR software which projects a scaled-down model of the solar system in the classroom. Visual learners can see the orbits of the planets around the sun, examine their sizes relative to each the other, and also witness events like eclipses and planet rotations.
- Auditory learners are able to discuss key information about the planets, including unique characteristics of the planet as well as its composition when an AR model is in operation.
- Reading students Offer additional reading material or text overlays within the app, like planet information, trivia, as well as historical research.
- Students who use kinesthetics: Allow the kinesthetic learners play using the virtual solar system with gestures, touches or motion controls. For instance it is possible to "grab" planets and move them around, then alter their orbits.
It creates a more diverse learning environment that allows students to study according to their own schedule and in a manner which is most appropriate to their needs. There is no one left out, no matter the method they study.
It helps students grasp complex concepts
If you've never seen an onion and someone spent all day explaining the shape and appearance of an onion but you may not understand the meaning behind it. It's a visual representation but it is easier to comprehend.
Augmented reality is even better. Not only can learners visualize difficult-to-understand concepts, but they can also actively interact with them. As an example you could take a look at the virtual onion and observe the texture of the onion. And they can also "peel off" every layer in order to view what's inside the onion.
At the conclusion of the class, students will understand what an onion actually is and will be in a position to describe the concept as clearly as someone who has experienced it.
Augmented reality is a new technology in the education field
Once you've gotten a good grasp of what augmented reality is and its advantages Let's take a look at some real-life instances of how to incorporate AR in the class.
AR in STEM
HTML0 is an HTML format that has two main uses. HTML0 format has two main AR applications for STEM education: inquiry-based simulation, and problem-based simulation.
Simulation based on inquiry
It is done by the use of AR software, which helps you visualize abstract concepts and scenarios to make them easier to explore and study. This provides students with the ability to apply their knowledge in practical topics.
The GeoGebra Mathematics simulator AR app provides a fantastic example. Students can make 3-D interactive representations of geometric shapes whilst solving questions. Students can zoom in on different aspects of the shape and change its design according to the equation.
Students are able to explore math concepts in a practical way.
Simulation based on the problem
Utilize AR to create real-life situations that need to be solvedin groups or in an autonomous group.
An excellent example can be found in AR Circuit. AR Circuit is an interactive game that lets students connect circuit boards online. You can test different conductors and settings and observe what changes they have on the internal functioning of an electrical circuit.
In light of the factors that inspired the development of this application Harry Banda said AR Circuit was born out of the need of bridging the equipment gap within Zambian schools, particularly for Chemistry and Physics.
AR is a part of History and Art
The most significant application for Augmented Reality in the field of history is in deep learning. Augmented Reality can aid in experiencing historical moments to make engaging learning more efficient.
A program that does this really well can do this really well is Living History, which is most often used in museums as guided tours that are self-guided. It is a way to evoke the ghosts of historical characters that recreate exactly what transpired in the period of time.
Imagine you're at the World War 1 section of the museum. Instead of just looking at photographs and notes, the museum is a walkthrough with ghostly pictures of soldiers fighting alongside the trenches and terrain of the battleground.
Other uses of AR in art and history are:
- Digital graffiti allows people to make beautiful graffiti and not ruining walls. There are many mobile apps which can be utilized to do this, including Vandaleak and Graffiti Go.
- Virtual 3D art production that allows students to convert drawings and paintings into 3D art pieces that they can interact with. Imagine sketching the plan of a house. Then, they can turn it into a real-life housing structure and place it anywhere with FeelTheArt.
- Organise AR art shows in the classroom. Students can use Artivive to make stunning AR artwork for free.
AR in the field of medicine
Augmented Reality is used to create the use of simulations based on cases during medical school. Case-based simulations involve presenting learners with a complex situation that's based on real-world situations they may encounter in their work everyday lives. They are able to apply their skills practically and acquire the essential skills needed for working in the real life.
An excellent illustration is AccuVein which is a vein-visualization technology. AccuVein makes use of Augmented Reality to display images of the patient's veins directly onto the skin. This helps doctors locate veins quickly and precisely.
Medical students can use the AccuVein tool to master the ability to recognize veins on an actual patient. The system provides real-time feedback to help students increase their accuracy and technique.
Augmented Reality as opposed to. virtual reality
Virtual Reality and Augmented Reality are often used interchangeably, but they mean various terms. This table compares the two that shows how these technology can compete with one another.
Augmented Reality | Virtual Reality | |
Define | Integrates digital information with actual world events | Immerse users into the world of virtual reality |
HTML1 Interaction with real life | Digital overlays on the real world | substitutes the real world with the virtual world |
Immersion level | Partial Immersion | Full immersion |
Cost | Affordable | Pricey |
devices | Tablets, smartphones as well as smart glasses | Head-mounted display (HMDs), VR headsets |
Examples | Virtual 3D models | VR Simulations |
Let's take a look at some of these distinctions in more detail.
Definition
Augmented reality overlays the digital media over the world in order users can gain a better understanding of it. Virtual reality, however, isn't capable of interacting with the actual world. Instead it enables the learner to be a part of an entirely different digital world.
Examples
If you're teaching about our body. Through VR, you'll be able to provide an experience that's immersive, where students can be transported into the body of a human, allowing them to see how it functions inside. Students can interact with many organs, look into additional details, and watch how each organ functions at a real-time pace. This creates a very thrilling and engaging learning environment for students to explore within.
On the other hand, with AR it's possible to browse through an entire book on the human heart and see the 3D representation of the heart on the upper of each page. It allows students to explore the heart model, look at the many components and watch how they function as it interconnects with the various organs. The students can still see the physical textbook underneath and this creates a multi-sensory learning environment.
Cost
Augmented reality typically costs less than virtual reality because it uses less equipment.
For AR generally, you only need a tablet or phone and an AR application to begin. The majority of AR applications designed specifically for teachers come with an initial free trial and the priced plans start at $100.
However VR is dependent on a headset that can run hundreds or hundreds of thousands. For Meta, for instance, their Quest 3 VR headset costs around $500. Apple's Vision Pro headset costs $3,499. There is also the possibility of having to purchase a strong computer to run your VR software.
Practical guidelines to guide the application for the use of Augmented Reality in the classroom
Remember these tips as you use Augmented Reality to enhance education and enhance learning.
Match the technology to the learning goals
It doesn't matter how sophisticated the AR software or tool is. If it's not assisting you in reaching your educational targets, then it's probably not the right tool for you.
Write down three to five items you'd like students to understand how to complete by the end of the class. Say you're teaching a class on the solar system. Your learning goals could be as follows:
- Students should be aware of how solar systems work.
- Students need to be able discern the differences between the orbit and rotation
- Students should be able recognize the stars of our galaxy
After you've outlined these goals questions, the next step is "What AR tools can aid me in accomplishing these goals?" For example, you might make use of an AR projector to display realistic pictures of our solar system.
Consider your budget
Discover affordable AR devices that are easy to use and keep in good condition. One of the worst things you can do is to expose students to AR and then abandon the device later because you're not able to maintain or repair the equipment.
There's an array of free and affordable AR tools for different instructional purposes (and we've listed a couple of them in this article. Geogebra is an example here. There are many others available by doing a Google search for free AR apps.
Carry the learners along
You also need to consider the level of knowledge that learners have. If they don't know how AR tools function It is ideal to start out with the simplest AR software including 3D mobile apps. It is possible to introduce more advanced equipment as they acquire more information about AR technology.
Augmented reality doesn't replace fundamental education experiences
Think about augmented reality as the frosting to the cake. It could enhance your educational experience but cannot fix broken systems like a lack of well-defined learning objectives as well as inadequate instruction or inadequate feedback.
Make sure you are aware of these essential knowledge requirements prior to learning. Once you've satisfied these prerequisites and have the knowledge, you'll be able to incorporate the use of augmented reality in order to create better experiences for learners.
Augmented Reality FAQs
Find the answers to frequently asked questions about Augmented Reality in Education.
How can I get started using AR for my class?
First, you must determine how exactly augmented reality fits in your classroom setup. After that, you should research budget-friendly AR tools and software. As an example, you can start by using inexpensive AR software that runs on your mobile phone prior to investing in higher-end equipment.
Introduce your students to the latest AR setup for learning. Define what AR signifies and explain how it can be used in your classroom. Provide them with examples of AR experiences and allow them to explore AR software and apps on their own.
Do you have affordable AR devices for school use?
There are affordable AR software and applications designed for schools. A good example is Co Spaces Edu, a 3D animation software. It offers a free plan and paid plans start with $74.99.
What topics are most benefited from AR integration?
AR integration is a great option when it comes to subjects with visual or spatial elements like History, Science, and Art. In science, for instance, learners can use AR to interact using the visual representations of chemical substances, or even explore virtual animals.
In the realm of history, they are able to discover ancient civilizations through overlaying virtual ruin sites on actual places. In Geography it is possible to discover a variety of countries and cultures by overlaying virtual maps and landmarks onto real-world locations. Art students can make use of AR to help bring their artwork to life with 3D.
What are the common applications of augmented reality in education?
There are many methods of using augmented reality in order improve learning and teaching in the classroom. For example, you can add 3D illustrations or models in the textbooks you use to make the material more engaging. It is also possible to visualize real-world scenarios like sprouting trees from soil and abstract concepts in science.
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